TEC Ships | Advent Ships | Vasari Ships

How to use

The right section shows the damage of the ship's weapons for front, back, left and right respectively, with "one shot" damage above and the average DPS below. Click on the ship name or picture to see more detailed information, including its various powers.


Halcyon Carrier
CapitalShip
Ship statistics
Hull Points: 2075 / +85
Shield Points: 1600 / +175
Armor: 3.5 / +0.35
AntiMatter: 270 / +30
Command Points: 2 / +0.5
Weapon Cooldown:2 %
Damage Increase:6 %
Weapons
Beam
Laser
0
Ø 0
0
Ø 0
70
Ø 10
70
Ø 10
0
Ø 0
0
Ø 0
46
Ø 7
46
Ø 7
Damage TypeEnergyCooldown7
Damage TypeEnergyCooldown6.5
Abilities
Telekinetic Push
Pushes enemy fighters within range away from this ship, dealing physical damage.
Level Exp AC CD Range Instant Damage Max speed Thrust Duration
1 0 90 10 4200 20 -25 % -25 % 15
2 2 90 10 4200 30 -50 % -50 % 15
3 4 90 10 4200 40 -75 % -75 % 15
Adept Drone Anima
Increases the fighters each squadron can hold.
Level Exp Extra fighters
1 0 1
2 2 2
3 4 3
Amplify Energy Aura
Reduces the weapon cooldown of all ships with energy based weapons.
Level Exp
1 0
2 2
3 4
Anima Tempest
A veritable swarm of additional drones are deployed by the Anima in a brief act of fury.
Level Exp AC CD
1 5 150 180
Producers
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