TEC Ships | Advent Ships | Vasari Ships

How to use

The right section shows the damage of the ship's weapons for front, back, left and right respectively, with "one shot" damage above and the average DPS below. Click on the ship name or picture to see more detailed information, including its various powers.


Antorak Marauder
CapitalShip
Ship statistics
Hull Points: 2350 / +150
Shield Points: 1225 / +125
Armor: 4 / +0.325
AntiMatter: 280 / +45
Command Points: 1.2 / +0.2
Weapon Cooldown:3 %
Damage Increase:5 %
Weapons
Pulse Beam
Phase Missile
Wave
78
Ø 12
0
Ø 0
0
Ø 0
0
Ø 0
70
Ø 10
0
Ø 0
0
Ø 0
0
Ø 0
0
Ø 0
0
Ø 0
30
Ø 6
30
Ø 6
Damage TypeEnergyCooldown6.5
Damage TypePhysicalCooldown7
Damage TypeEnergyCooldown5
Abilities
Phase Out Hull
Shifts the target into phase space, making it invulnerable but also preventing it from attacking.
Level Exp AC CD Range Duration
1 0 60 5 7000 6
2 2 50 3 7000 8
3 4 40 2 7000 10
Effects
Invulnerable
Abilities disabled
Construction disabled
Structure work disabled
Phase Jump disabled
Sub-light main engines disabled
Sub-light maneuvering engines disabled
Passive regeneration disabled
Weapons disabled
Phased out
Distort Gravity
Alters the effects of gravity on nearby friendly ships, granting increased sub-light movement speed.
Level Exp AC CD Duration
1 0 65 45 20
2 2 65 45 20
3 4 65 45 20
Effects
Jump interference immune
Subversion
Sends an espionage team to the planet's surface to perform reconnaissance and tamper with construction.
Level Exp AC CD Range Planet Module Build Time Ship Build Time Duration
1 0 100 50 5000 +15 % +15 % 300
2 2 90 45 5000 +30 % +30 % 450
3 4 80 40 5000 +45 % +45 % 600
Stabilize Phase Space
Creates a Phase Stabilizer node, allowing your empire's ships to travel directly between this node and another Phase Stabilizer node within the same star system.
Level Exp AC CD Duration
1 5 100 120 75
Producers
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