TEC Ships | Advent Ships | Vasari Ships

How to use

The right section shows the damage of the ship's weapons for front, back, left and right respectively, with "one shot" damage above and the average DPS below. Click on the ship name or picture to see more detailed information, including its various powers.


Serevun Overseer
Frigate
Ship statistics
Hull Points: 700
Shield Points: 350
AntiMatter: 350
Weapons
Pulse Gun
27
Ø 5
0
Ø 0
0
Ø 0
0
Ø 0
Damage TypeEnergyCooldown6
Abilities
Reactive Nanite Armor
Increases the target's armor and current and maximum hullpoints for a brief period of time, or until the added hull points are depleted through damage.
Level AC CD Range Max hull points Armor Duration Damage Taken
1 50 2 6000 200 2 60 250
2 0 2 6000 0 0 60 0
3 0 2 6000 0 0 60 0
Jump Degradation
Causes enemy ships Phase Jumping to the gravity well this ship occupies to travel there more slowly.
Level AC CD Duration
1 100 30 120
Mobile Phase Detection
Allows detection of hostile incoming starships towards the planet around which this ship orbits.
Effects
Phase Jump detection active
Producers
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