TEC Ships | Advent Ships | Vasari Ships

How to use

The right section shows the damage of the ship's weapons for front, back, left and right respectively, with "one shot" damage above and the average DPS below. Click on the ship name or picture to see more detailed information, including its various powers.


Jarrasul Evacuator
CapitalShip
Ship statistics
Hull Points: 2800 / +95
Shield Points: 1150 / +135
Armor: 3.5 / +0.35
AntiMatter: 250 / +35
Command Points: 1.2 / +0.25
Weapon Cooldown:2 %
Damage Increase:6 %
Weapons
Wave
Pulse Beam
Wave
72
Ø 13
0
Ø 0
0
Ø 0
0
Ø 0
0
Ø 0
21
Ø 5
32
Ø 7
32
Ø 7
25
Ø 5
0
Ø 0
0
Ø 0
0
Ø 0
Damage TypeEnergyCooldown5.5
Damage TypeEnergyCooldown4.5
Damage TypeEnergyCooldown5
Abilities
Colonize
Sends supplies and personnel down to the surface of the planet to create a new outpost. For a brief time, this planet will also build structures more quickly.
Level Exp AC CD Range
1 0 90 120 5000
2 2 90 90 5000
3 4 90 60 5000
Gravity Warhead
Slows the sublight movement of targetted enemy ships and prevents them from Phase Jumping for a short period of time.
Level Exp AC CD Range
1 0 100 25 6000
2 2 100 25 6000
3 4 100 25 6000
Nano-Disassembler
Nanites eat away at the target's hull, reducing armor and dealing damage over time.
Level Exp AC CD Range Armor Duration
1 0 75 12 6000 -2 20
2 2 75 12 6000 -4 30
3 4 75 12 6000 -6 40
Drain Planet
A powerful vortex sucks resources off a planet, giving credits to your empire and dealing damage to any structures on the surface.
Level Exp AC CD Range Duration
1 5 150 180 6600 35
Producers
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