TEC Ships | Advent Ships | Vasari Ships

How to use

The right section shows the damage of the ship's weapons for front, back, left and right respectively, with "one shot" damage above and the average DPS below. Click on the ship name or picture to see more detailed information, including its various powers.


Skirantra Carrier
CapitalShip
Ship statistics
Hull Points: 2425 / +100
Shield Points: 1275 / +150
Armor: 4 / +0.333333
AntiMatter: 250 / +25
Command Points: 2 / +0.5
Weapon Cooldown:2 %
Damage Increase:6 %
Weapons
Wave
Phase Missile
0
Ø 0
0
Ø 0
25
Ø 5
25
Ø 5
72
Ø 12
0
Ø 0
0
Ø 0
0
Ø 0
Damage TypeEnergyCooldown5.5
Damage TypePhysicalCooldown6
Abilities
Repair Cloud
A field of repair nanites is dispersed, restoring a modest amount of hull damage over time on all friendly ships within range.
Level Exp AC CD Range Hull restored /sec Duration
1 0 100 12 3000 20 10
2 2 90 12 3500 25 10
3 4 80 12 4000 30 10
Scramble Bombers
Deploys an additional squadron of bombers that will fight for a brief duration.
Level Exp AC CD
1 0 100 60
2 2 75 60
3 4 50 60
Microphasing Aura
Nearby friendly fighters may periodically be pulled into phase space and then reappear a short distance away, allowing them to evade imminent attacks and to move into a favorable firing position.
Level Exp Range
1 0 8000
2 2 8000
3 4 8000
Replicate Forces
Construction nanites quickly reproduce copies of a targeted unit, instantly bolstering your fleet.
Level Exp AC CD Range Expiry Time
1 5 125 180 6000 150
Producers
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