TEC Ships | Advent Ships | Vasari Ships

How to use

The right section shows the damage of the ship's weapons for front, back, left and right respectively, with "one shot" damage above and the average DPS below. Click on the ship name or picture to see more detailed information, including its various powers.


Dunov Battlecruiser
CapitalShip
Description
An excellent support craft, its shield restore ability needs to be microed to avoid "wasting" charges on frigates. Not of much use as a flagship, but its role as support can be highly useful. One trick with the Dunov is to bring multiple Dunovs to battle in the early game, and have them restore each others shields. It can be difficult to counter, but microing to force one crafts AM to drain trying to restore the others shields can, eventually, work.
Ship statistics
Hull Points: 2800 / +130
Shield Points: 1125 / +110
Armor: 4 / +0.35
AntiMatter: 280 / +45
Command Points: 1.2 / +0.25
Weapon Cooldown:3 %
Damage Increase:5 %
Weapons
AutoCannon
Laser
Missile
30
Ø 6
0
Ø 0
0
Ø 0
0
Ø 0
0
Ø 0
12
Ø 2
97
Ø 16
97
Ø 16
48
Ø 6
0
Ø 0
0
Ø 0
0
Ø 0
Damage TypePhysicalCooldown5
Damage TypeEnergyCooldown6
Damage TypePhysicalCooldown8
Abilities
Shield Restore
Instantly restores shield points to a friendly target.
Level Exp AC CD Range Duration
1 0 90 16 6000 2
2 2 90 16 6000 2
3 4 90 16 6000 2
EMP Charge
Fires a high energy radio frequency bomb at the target ship, depleting shields and antimatter from it and nearby ships when the bomb explodes.
Level Exp AC CD Range
1 0 100 50 4500
2 2 90 45 4500
3 4 80 40 4500
Magnetize
Makes the target strongly attractive to fighter craft, causing the fighters to violently collide into it.
Level Exp AC CD Range Duration Fighters Killed
1 0 80 15 5000 10 8
2 2 80 15 5000 12.5 12
3 4 80 15 5000 15 16
Effects
Abilities disabled
Flux Field
Greatly reduces the antimatter cost of regular abilities for nearby friendly ships and structures.
Level Exp AC CD Duration
1 5 125 180 60
Producers
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