| A heavy hitting vessel with potent firepower, the Kol is not a ship to be underestimated. While it has less forward firepower than the Marza, fewer fighters than the Sova, and lacks the "support" abilities of the Dunov, it still shines in the crush of battle. It has plenty of HP and Shields, a 360 arc of weapons (weighted forward and a little to the sides, but it can even fire to its rear...) and its abilities make it a powerful battleship. Its lack of forward firepower doesn't change its basic strength, a combination of high overall firepower and high endurance, along with 360 degree firepower, preventing the "flanking" techniques that can take out Marzas. Its flak cannon ability is rarely used, as its highly situational -- geared towards taking out the dreaded "bomber swarm", and even then ineffectual unless you have multiple vessels available as it can't kill bombers in one shot. However, all three of its other abilities are well worth it! Adaptive shielding boosts your ability to take damage, and at its higher levels you can keep it going for as long as your antimatter holds out. The Gauss cannon power gives you a massive boost to your forward firepower -- again, for as long as your antimatter holds out. Gauss cannon is frequently derided because it "doesn't do that much damage after shield mitigation", but something to remember is that all weapons are effected by shield mitigation -- it increases your forward firepower by a decent chunk. And the final ability, its level 6 ability, that is where the Kol truly becomes a monster. It takes a huge chunk of antimatter to run, but once activated it increases your antimatter regeneration to preposterous levels, allowing you effectively unlimited antimatter for the duration of the ability. It increases your regen ability and gives you a small AoE effect on your weapons, as well. The antimatter regen bit is, in my opinion, the hugest part of the ability however, as it synergises really well with the Gauss Cannon and Adaptive Shielding power. |
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Ø 9
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Ø 6
Ø 11
Ø 11
Ø 6
Ø 8
Ø 0
Ø 0
Ø 0
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Gauss Rail Gun
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Flak Burst
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Adaptive Forcefield
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Finest Hour
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