TEC Ships | Advent Ships | Vasari Ships

How to use

The right section shows the damage of the ship's weapons for front, back, left and right respectively, with "one shot" damage above and the average DPS below. Click on the ship name or picture to see more detailed information, including its various powers.


Kortul Devastator
CapitalShip
Ship statistics
Hull Points: 2650 / +115
Shield Points: 1425 / +165
Armor: 5 / +0.4
AntiMatter: 225 / +20
Command Points: 0.6 / +0.2
Weapon Cooldown:3 %
Damage Increase:5 %
Weapons
Wave
Pulse Beam
Phase Missile
66
Ø 12
0
Ø 0
0
Ø 0
0
Ø 0
40
Ø 8
0
Ø 0
54
Ø 11
54
Ø 11
41
Ø 6
0
Ø 0
0
Ø 0
0
Ø 0
Damage TypeEnergyCooldown5.5
Damage TypeEnergyCooldown5
Damage TypePhysicalCooldown7
Abilities
Power Surge
Greatly increases this ship's weapon fire and shield regeneration rates.
Level Exp AC CD Weapon CD Shield restore rate Duration
1 0 60 30 -25 % 75 % 20
2 2 60 35 -50 % 150 % 25
3 4 60 40 -75 % 225 % 30
Jam Weapons
Disables weapons on all hostile fighters within a radius, preventing them from attacking for a period of time.
Level Exp AC CD Range Duration
1 0 75 15 3500 15
2 2 75 15 4500 25
3 4 75 15 5500 35
Effects
Weapons disabled
Disruptive Strikes
Has a chance to increase ability cooldowns and deplete antimatter when this ship's energy weapons hit enemy ships.
Level Exp
1 0
2 2
3 4
Volatile Nanites
Afflicts enemy forces with a film of explosive nanites, causing increased damage when attacked and dealing damage to nearby enemies upon the target's death.
Level Exp AC CD Range
1 5 150 180 6000
Producers
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